Friday, February 12, 2016

Frostgrave Battle Report, Enchanter vs Necromancer

On Wednesday my friend John came over for a game of Frostgrave. We have started a 3 player campaign a few weeks ago then life got in the way and we haven't got a lot of games in. In the campaign I have a Chronomancer, with 2 big wins under my belt. John's Necromancer has only gotten 1 game in with only 1 treasure grab. So I took this opportunity to try a different Warband, an Enchanter.

Enchanter Warband:
Enchanter and Apprentice
2 Archers
Ranger
4 Thugs
Animal Companion- Bear

Necromancer Warband
Necromancer and Apprentice
Barbarian and Templar
Infantryman and 2 Thugs


 Initial setup on a 4x4 board. We are ignoring the outer 6"'s to make it a 3x3 board.

Treasures marked with blue circles.

 Setup shot

 Setup shot from Necro's side

 Setup shot





 My Missile group activated by my apprentice, heading straight for the Necromancer

 My Wizard heading towards his apprentice.

 I cast Strength on the bear! I am expecting a lot of mauling in a few minutes.

 The Necro Apprentice casts Lightning bolt at the bear. One shotted!!!

I start shooting at the Necromancer. I have never killed anything with bow fire. I go for mass fire, all shoot the Necro. All miss.

 Necro Apprentice's group reaches a treasure.

 I summon another Animal Companion, Cave Bear 2. I made a mistake here, I didn't realize that spell is an Out of Combat spell. Didn't figure it out till the end of the game.

 The my new bear and a thug charge in, just to stop Treasure grabbing.

 I continue to miss with bow fire. My apprentice casts Telekinesis and moves the treasure closer, just as the Necro's Templar was about to grab it. Awesome spell.

 The Necro Apprentice trys  to Lighting Bolt me, fails.

 My thug climbs up the tower and the Necro Barbarian grabs an easy treasure on the ground.

 Zzzzaaaaapp. Down goes the Ranger in one shot. My Apprentice once again gets off Telekinesis

 I use my archer to charge the Necromancer. The idea is to tie him up in combat to stop all the Lighting bolts.

 Wild melee with my Thug and Bear vs 2 thugs, Infantryman and Apprentice.

 So much for me "tying up" the Necromancer in combat. He dropped my archer like a bad habit.

 I think the Barbarian forgot to move. My thug finally climbed to the top.

 The Necromancer is on fire, or more specifically I am on fire and dead. Another Lighting Bolt

 Bodies starting to pile up. The troll there is a proxy for the Bear Wandering Monster. The troll will kill a Necro thug.  My Thug is down, the Necro's Infantryman is down.

 My bear finished off a Thug and had Charged the Necro Apprentice.  Also off camera is the Necro Apprentice hitting my wizard with Lighting Bolt leaving me with 1 health. It was the last turn, my Enchanter Fled the board. If I failed a spell I could kill myself.

 In the center of the board I had a thug quietly sneaking into the church, grabbing a treasure and make a run for it. Well the Templar saw me...

He catches me with his last move, and the game ends.

Wrap up. I grabbed 3 treasures and the Necromancer 1 treasure. I realized my mistake with the Bear, so we agreed the Necro gets another treasure, since it was my 2nd bear really stopping him from grabbing an easy treasure. It was a bloody game. I lost an Apprentice, 1 Archer and 1 Ranger, 1 Thug and the Bear. The Necromancer lost his Apprentice, an Infantryman and 2 thugs.

It was late so we broke there. Next time we will roll for recovery and treasures.

Cheers, Xin

Thursday, February 11, 2016

Rendera Modular Tower

The plastic casting company, Rendera, is making a plastic modular tower. The WIP pics look great. This will be on the buy list as soon as it comes out. If this proves popular they plan to expand the line to Walls as well and a full blown castle. I'm in.









Xin

Tuesday, February 9, 2016

Gnolls are coming

Osprey just announced a Plastic Box Set of Gnolls for Frostgrave. It's being released in July. I'm in for at least 2 boxes. Plastic monsters, yes please.



Xin/Jeff

Wednesday, February 3, 2016

Lord of the Dragon Rampant Rings in a Frosty Setting

Last night we played our 2nd game of Dragon Rampant. Also being somewhat neck deep in playing Frostgrave, we decided to play on a Frosty battlefield. My friend Lou didn't know what we were playing so didn't bring any armies, I had to supply both sides. My biggest collection is my LOTR's figures so that's what we went with. I took Orcs and Lou took Elves backed up by Rohan.

I was in the mood for a big battle so we went with 36 points.

My Orc Army:
1 Nazgul (Elite Riders, with Level Headed and Fear)
6 Warg Riders (Heavy Riders)
6 Warg Bows (Light Riders)
6 Wargs (Lesser Warbeasts)
12 Orcs w/melee weapons (Light Foot)
12 Orcs w/melee weapons (Light Foot)
12 Orcs w/bows (Light Missile)
12 Orcs w/bows (Light Missile)

Elves/ Rohan
6 Rohan Cav w/melee weapons (Elite Riders)
6 Rohan Cav w/bows (Light Riders)
1 Ent (Lesser Warbeasts)
1 Ent (Lesser Warbeasts)
12 Elven Bowmen (Light Missile)
12 Elven Bowmen (Light Missile)
12 Elven Spear w/ General (Elite Foot)
12 Elven Spear ( Heavy Foot)

The Setup:
I wanted to do a scenario, but we had already setup the battle so we just dove into a head to head fight, winner take all. Didn't use Quests as I haven't read that section yet, and we needed to get started if we wanted to finish. Orcs Defender and Elves/Men Attacker

Here's how the action played out.


 View from my side of the table, as most shots will be. Orcs foreground, Elves/Rohan back edge.

 My set up left to right is Foot/Foot/Bow/Bow/Warg/Warg Riders/Nazgul/Bow on Wargs

 View from the bad guys side....er Elves and Men. Lou split his forces into 2 groups. Group 1, on his left, Elite Riders/ Rohan Bow/ Elf Bow foot/ Ent

 Group 2 on his right, Elf Foot Bow/ Elf Elite Spear/ Elf Heavy Spear/ Ent.

 This allows him to avoid my Bow heavy center, but it isolates his 2 groups from each other.

 Length way shot of the table. Orcs left, Elves/Men right.

 The Elves were the attacker, they go first, but right out of the gate he blew his first activation roll. I got all mine off,

 All my units advanced cautiously except the far left Orc Spear unit. I'd left the Treehuggers come to me.

 Static Elf line, Slow advance from the nasty orcs.

 The Elves advance up the hill separating us.

 Stompy comes up looking for Wargs to Squish.



 My Warg Bow kill one Rohan Bow and they fail their moral and flee.

 The Elite Rohan riders come up, and are met with Bows and multiple charges including my Nazgul.

 Considering what I threw at them, they did well. Loses 2 too bowfire and 2 charges. As well as handing out beating of their own.

 The Wargs charged out of the woods and chewed up the Ent, sending him back to the Elves.

 On my left, the Elves were not making a lot of headway. The 2nd Ent moves forward as my try to surround him on 2 sides.

These orcs cower behind the wall afraid of the nasty elveses!!!

Back on the right side, we went back and forth for control of the hill. Those damn Elite Riders were tough. I was pushing him back, but nobody was fleeing off the table.

My Nazgul takes a wound. My Heavy Riders Rally after retreating.

On the left, the Ent charges the Orc Light foot. 2 wounds to both sides, but the attacker has to back off.

The Ent would try again and be beaten off with 2 more wounds, but not flee. The Elves are now coming up to my Orc Foot. 12 dice is a lot of shots.

The Ent charges in again, my Wargs send him retreating with 1 Wound left.

The Elves and Rohan Horse shoot at my Wargs, killing 2.

Failed my turn 6 activation.

On the left, the Elves kill 1 Orc.

The Ent Rallies

The Elves and the Ent push forward towards the Orcs

This is how we had to end on the 6th Turn, it was getting late. My Bow Wargs didn't cause enough damage to hurt the 2 Remaining Elite Riders. My Nazgul charged the Rohan Bow, killing one, but failing to cause a flee.

The last action on the left on turn 6 saw the Elves fail to charge the Orcs and my Bows in the center shot at, but didn't cause any wounds to the Elves advancing up the rode.

Summary of the Battle: I was pretty hot with the dice, I caused a lot of damage on the right flank, but failed to drive a single unit off the table, and my attack was loosing strength as units became beat up. On the right I was just doing a holding action and it was working, but with a turn or two with good activation's those units would be in trouble. Also the Elves had started to shifted some his strength to the center. No clear winner. There was still a lot of fight left in both armies. 

Summary of the Rules: I like these rules. I think they are elegant and play well. I love the activations.  I love the rules to create units. That said, I think they could use some house rules. We already ditched "3 inches between friendly units". I just don't understand that rule. For 1000's years of warfare man WANTS to stand next to friends in battle. I think the General should have some kind of command ability to influence activation roles. There are a whole bunch of different ways that could be implemented. I think there needs to be more "Fantastical abilities". I think the list is kind of short. 

Even with those concerns a fun rule set that I recommend. I need to read the scenario and quest section to see how that can alter a game. Too many games, not enough time. I really need that winning lottery ticket.

Xin






Tuesday, January 5, 2016

New Dice!

What gaming geek doesn't love new Dice? The few weeks ago I was trolling around Kickstarter and I found this KS for double sided 6 siders. My inner geek said, "we need those"

Well the KS is over, but their online store (Here) is open. So I ordered some over Christmas. I got them in last week. They are just 12 sided dice with 1-6 twice. They also had 12 sided 1-4 dice. I got them too!

 I got a 6 pack of Red

And a 6 pack of black. They had other colors but I liked the opposing nature of these 2 sets.

A dice bag came for Free

Here are the 4 sided dice. Ever step on an old school 4 sided after playing D&D all night? I think they were originally used as Caltrops.

Not really necessary for gaming, but I like accessories. I also like the way they roll.

Support your inner geek and buy some from Double Six Dice

Xin