Friday, February 12, 2016

Frostgrave Battle Report, Enchanter vs Necromancer

On Wednesday my friend John came over for a game of Frostgrave. We have started a 3 player campaign a few weeks ago then life got in the way and we haven't got a lot of games in. In the campaign I have a Chronomancer, with 2 big wins under my belt. John's Necromancer has only gotten 1 game in with only 1 treasure grab. So I took this opportunity to try a different Warband, an Enchanter.

Enchanter Warband:
Enchanter and Apprentice
2 Archers
4 Thugs
Animal Companion- Bear

Necromancer Warband
Necromancer and Apprentice
Barbarian and Templar
Infantryman and 2 Thugs

 Initial setup on a 4x4 board. We are ignoring the outer 6"'s to make it a 3x3 board.

Treasures marked with blue circles.

 Setup shot

 Setup shot from Necro's side

 Setup shot

 My Missile group activated by my apprentice, heading straight for the Necromancer

 My Wizard heading towards his apprentice.

 I cast Strength on the bear! I am expecting a lot of mauling in a few minutes.

 The Necro Apprentice casts Lightning bolt at the bear. One shotted!!!

I start shooting at the Necromancer. I have never killed anything with bow fire. I go for mass fire, all shoot the Necro. All miss.

 Necro Apprentice's group reaches a treasure.

 I summon another Animal Companion, Cave Bear 2. I made a mistake here, I didn't realize that spell is an Out of Combat spell. Didn't figure it out till the end of the game.

 The my new bear and a thug charge in, just to stop Treasure grabbing.

 I continue to miss with bow fire. My apprentice casts Telekinesis and moves the treasure closer, just as the Necro's Templar was about to grab it. Awesome spell.

 The Necro Apprentice trys  to Lighting Bolt me, fails.

 My thug climbs up the tower and the Necro Barbarian grabs an easy treasure on the ground.

 Zzzzaaaaapp. Down goes the Ranger in one shot. My Apprentice once again gets off Telekinesis

 I use my archer to charge the Necromancer. The idea is to tie him up in combat to stop all the Lighting bolts.

 Wild melee with my Thug and Bear vs 2 thugs, Infantryman and Apprentice.

 So much for me "tying up" the Necromancer in combat. He dropped my archer like a bad habit.

 I think the Barbarian forgot to move. My thug finally climbed to the top.

 The Necromancer is on fire, or more specifically I am on fire and dead. Another Lighting Bolt

 Bodies starting to pile up. The troll there is a proxy for the Bear Wandering Monster. The troll will kill a Necro thug.  My Thug is down, the Necro's Infantryman is down.

 My bear finished off a Thug and had Charged the Necro Apprentice.  Also off camera is the Necro Apprentice hitting my wizard with Lighting Bolt leaving me with 1 health. It was the last turn, my Enchanter Fled the board. If I failed a spell I could kill myself.

 In the center of the board I had a thug quietly sneaking into the church, grabbing a treasure and make a run for it. Well the Templar saw me...

He catches me with his last move, and the game ends.

Wrap up. I grabbed 3 treasures and the Necromancer 1 treasure. I realized my mistake with the Bear, so we agreed the Necro gets another treasure, since it was my 2nd bear really stopping him from grabbing an easy treasure. It was a bloody game. I lost an Apprentice, 1 Archer and 1 Ranger, 1 Thug and the Bear. The Necromancer lost his Apprentice, an Infantryman and 2 thugs.

It was late so we broke there. Next time we will roll for recovery and treasures.

Cheers, Xin

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